Fire Emblem: The Sacred Stones. Intelligent Systems (2005) Gameboy Advance

Fire Emblem (2003) was a game that had a tonne of potential, but was ultimately let down by the fact that it tore up it’s own rule book two thirds into the game and had maddening difficulty spikes. Additionally, it was probably 10 Chapters too long, so overall I was a little disappointing in it.

Rather than writing off the series, I decided to jump into the sequel The Sacred Stones, and see if I would enjoy this outing into the Fire Emblem Universe. Continue reading

Shining Force II, Sonic Software (1994) Sega Genesis

shining_force_ii

I enjoyed Shining Force, in fact I enjoyed it so much I decided to jump almost straight into the sequel. I’ll be honest, fatigue did set in a few times, and I struggled to play for long periods, but that was mostly down to playing a 35 hour game off the back of a 25 hour game.

Anyway, is Shining Force II good? Continue reading

Fire Emblem. Intelligent Systems (2004) Gameboy Advance

fire-emblem-game-boy-advance

Also know as “Fire Emblem 2003” (US release date) and Fire Emblem: The Blazing Blade to help it stand out in a series that at this point had 6 games in the series. It was the first game in the series to get a Western Localisation and is a prequel to The Binding Blade, the 6th in the series.

There are many games that I have played in my time that have made me angry, but none that have made me quite as apocalyptic with rage as Fire EmblemFallout 2 made me rage by a stupid difficulty spike at the end, and the shear RNGESUS of Football Manager made me smash more than a fair number of keyboards.

And with that, we have a game with awful RNGesus, a stupid difficulty wall that puts even Shaolin Monks and Fallout 2 to shame, yet somehow, manages to maintain a certain charm.

There were moments where I threw the Gameboy across the room, and it is probably a marvel that the console survived the experience. Continue reading

Shining Force. Climax Entertainment (1993) Sega Genesis

shining_force

After chatting to a number of people on Twitter, and seeing a “Top Genesis games” list that featured Shining Force as the top Megadrive game,  I figured I would finally have a playthrough and see what it is all about.

So where does Shining Force stand in my imaginary list of top Megadrive games? Continue reading

UFO: Afterlife. Altar Games (2007) PC

ufoafterlight

Phew that was exhausting! About 100 hours has been poured into UFO: Aftermath, Aftershock and Afterlife.

The series is a little mixed, and with a 3rd game trying the UFO: Apocalypse route going into the game I am skeptical.

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UFO: Aftershock. Altar Games (2005) PC

ufo-aftershock-windows-front-cover

UFO: Aftershock is the sequel to UFO: Aftermath, and is not officially related to UFO: Enemy Unknown (X-Com: UFO Defense). Interestingly, the 3rd game in the series, Afterlight, is not a sequel to Aftershock in terms of the story.

Of all the games in this genre I have probably played this one the most, even more than Jagged Alliance 2.

So how does it hold up?
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UFO: Aftermath. Altar Games (2003) PC

ufo_aftermath_cover

UFO: Aftermath started off  “The Dreamland Chronicles: Freedom Ridge” by Mythos Games, but was eventually abandoned. It is an homage to X-Com, and is partly based on the abandoned X-Com: Genesis. It is *NOT* officially related to UFO: Enemy Unknown (X-Com: UFO Defense).
Continue reading