Dark Souls II. From Software (2014) Xbox 360

I loved Dark Souls, the game was pretty hard (Earthworm Jim is harder) but was as tight as a gnat’s chuff hole and not an ounce of fat in need of a trim. So when I finished it, I  immediately bought the second game in the series and jumped right in.
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Dark Souls. From Software (2011) Xbox 360

Who likes smashing their face against a wall repeatedly? Because that is what happens in Dark Souls. It is a game where you headbutt a concrete wall so many times that you’ll eventually start to chip away at it. You can give up, go to hospital, return home and do something else. Or, you can get patched up and resume the head meeting wall scenario until you chip away a little more wall. And when you make slight progress you feel so triumphant in your head wall smashing ability that you charge headlong into the next wall, immediately snapping your neck and returning to hospital.

How much you enjoy this will have a direct correlation to your anger levels and the amount of control pads you can afford to smash into itty-bitty pieces after the 37 attempts at FUCKING Ornstein and Smough GAH HUMPH FUUUU, but if you can get over the initial difficulty there is a stupidly good game behind 75 reinforced concrete walls. Continue reading

Fire Emblem: The Sacred Stones. Intelligent Systems (2005) Gameboy Advance

Fire Emblem (2003) was a game that had a tonne of potential, but was ultimately let down by the fact that it tore up it’s own rule book two thirds into the game and had maddening difficulty spikes. Additionally, it was probably 10 Chapters too long, so overall I was a little disappointing in it.

Rather than writing off the series, I decided to jump into the sequel The Sacred Stones, and see if I would enjoy this outing into the Fire Emblem Universe. Continue reading

Shining Force II, Sonic Software (1994) Sega Genesis

shining_force_ii

I enjoyed Shining Force, in fact I enjoyed it so much I decided to jump almost straight into the sequel. I’ll be honest, fatigue did set in a few times, and I struggled to play for long periods, but that was mostly down to playing a 35 hour game off the back of a 25 hour game.

Anyway, is Shining Force II good? Continue reading

Shining Force. Climax Entertainment (1993) Sega Genesis

shining_force

After chatting to a number of people on Twitter, and seeing a “Top Genesis games” list that featured Shining Force as the top Megadrive game,  I figured I would finally have a playthrough and see what it is all about.

So where does Shining Force stand in my imaginary list of top Megadrive games? Continue reading

UFO: Afterlife. Altar Games (2007) PC

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Phew that was exhausting! About 100 hours has been poured into UFO: Aftermath, Aftershock and Afterlife.

The series is a little mixed, and with a 3rd game trying the UFO: Apocalypse route going into the game I am skeptical.

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