Killer Instinct was a pretty solid Tournament Fighter with a combo system added a depth that newbs and pros could all have some fun. It did look like arse, and had a stupid difficulty at the end but what about the sequel?
Surprisingly Killer Instinct Gold looks worse than Killer Instinct on the SNES, and while the fighting is still solid there is a big fly in the ointment. Continue reading
WCW/NWO Revenge – also known as a game where you can actually play as Horace Hogan. The dream is real, people. Continue reading
To celebrate our upcoming 2 year anniversary, we have put our heads together and come up with a TOP 50 games list of games we have featured since launch.
TO SEE THE CURRENT LIST PLEASE CLICK HERE.
Don’t be offended if your favourite game doesn’t feature!
- One per franchise, otherwise the Top Ten would be an ode to the Final Fantasy and Resident Evil series
- Game must be at least TWO years old. I know this doesn’t qualify for most peoples definition of retro, but it meets our “has to still hold up as a game” criteria.
- Games may not have received “full” reviews. I.E, we haven’t played/reviewed EVERYTHING, we’re only human!
- To make up for 3, Editors got to pick some wildcard games. These are games we have not played/reviewed for the site yet but collectively we feel they are worth a mention
- The stated console is the version we were playing
So, here we go! Continue reading
I wanted to hate this game. I thought it had to be shit, I thought it looked like shit, and more importantly I thought since Mortal Kombat games aged badly, that this had no chance.
So, Let’s get ready to crumble!
Corneria, fourth planet of the Lylat system. The evil Andross turned this once thriving system into a wasteland of near extinction…
Goldeneye is without doubt one of the finest FPS/stealth shooter games ever made. This is technically its follow up (ignoring other consoles) for the N64.
Welcome to The World Is Not Enough…. Continue reading
Rare certainly did love to bite the hand that fed them. Back when Rare were the sole property of Nintendo, everything they made was Nintendo-bait. They had a pop at cartoon racing (the awesome Diddy Kong Racing), they tried their hand at being Nintendo-esquely quirky (the awesomley difficult Blast Corps), and within a year of Nintendo releasing Super Mario 64 as their flagship 3D platformer, Rare released Banjo Kazooie. It’s no wonder they got sold to Microsoft. Ingrates. It’s pretty much an indisputable fact that SM64 is one of the best games ever created, so how did Rare get on with the formula? Continue reading