Killer Instinct Gold. Rare (1997) Nintendo 64

Killer Instinct was a pretty solid Tournament Fighter  with a combo system added a depth that newbs and pros could all have some fun. It did look like arse, and had a stupid difficulty at the end but what about the sequel?

Surprisingly Killer Instinct Gold looks worse than Killer Instinct on the SNES, and while the fighting is still solid there is a big fly in the ointment. Continue reading

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Clayfighter 63 1/3, Interplay (1997) Nintendo 64

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I wanted to hate this game. I thought  it had to be shit, I thought it looked like shit, and more importantly I thought since Mortal Kombat games aged badly, that this had no chance.

So, Let’s get ready to crumble!

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StarFox 64, Nintendo EAD (1997) Nintendo 64.

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Corneria, fourth planet of the Lylat system. The evil Andross turned this once thriving system into a wasteland of near extinction…

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The World Is Not Enough, Eurocom (2000), Nintendo 64

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Goldeneye is without doubt one of the finest FPS/stealth shooter games ever made. This is technically its follow up (ignoring other consoles) for the N64.

Welcome to The World Is Not Enough…. Continue reading

Banjo Kazooie, Rare (1998), Nintendo 64

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Rare certainly did love to bite the hand that fed them. Back when Rare were the sole property of Nintendo, everything they made was Nintendo-bait. They had a pop at cartoon racing (the awesome Diddy Kong Racing), they tried their hand at being Nintendo-esquely quirky (the awesomley difficult Blast Corps), and within a year of Nintendo releasing Super Mario 64 as their flagship 3D platformer, Rare released Banjo Kazooie. It’s no wonder they got sold to Microsoft. Ingrates. It’s pretty much an indisputable fact that SM64 is one of the best games ever created, so how did Rare get on with the formula? Continue reading