I am not sure which name is worse, Crash Bandicoot XS or it’s non PAL name Crash Bandicoot: The Huge Adventure. There would be a good argument the XS stands for excessive if you’re dyslexic, but “Huge” is certainly a stretch. Continue reading
In my Resident Evil: Survivor review, I said it was a 40% game as a Light Gun Shooter or 45% as a Resident Evil experience, but somehow added up to a decent enough gaming experience, and in the Dino Stalker Review I didn’t especially like it, but it was just about functional.
With that, we scrape the Resident Evil barrel and what is left of Light Gun Games barrel to see if we have an at least functional game.
It is fair to say Eternal Darkness wasn’t the most commercially successful game (less than 500,000 worldwide sales). I guess some of the blame can be put at the feet of Nintendo, as the Gamecube wasn’t the most popular system. But primarily I blame gamers.
Eternal Darkness is one of those examples of a great idea, with a novel setting, and implemented well. But since it was on the Gamecube, and wasn’t a Zelda or Mario, it didn’t sell as well as it should.
So, fuck you people that bought games in 2002, you’re the reason we aren’t allowed nice things. Continue reading
Also known as Star Wars Rogue Squadron II: Rogue Leader.
How many times do you have to pick up a game, play, give up, re-pick it up and put it down again before you are finally allowed to admit you just don’t like the game anymore? That is Rogue Squadron II for me.
Over a year and a half I have started and restarted it 5 times, and have struggled to get beyond the first set of missions.
But, is it a good game? Or has it crushed by my own nostalgia glasses? Continue reading