Mortal Kombat 4. Midway Games (1998) Nintendo 64

My name is Jamie, and I have never actually beaten a Mortal Kombat game. I’ve played most, but of the ones we have featured so far MK1, MK2, MK3, MKM:SZ, and SM, we have either given up because they are TERRIBLE (Mythologies), or hit the Goro-like wall that we can’t beat even on the easiest settings.

With that, I thought I would see if there is a Mortal Kombat game I can beat, and with people complaining this is an easy one I though, “I suck at fighters, so I’ll try the easy one!” and dove right on in. Continue reading


Fallout 2, Interplay (1998) PC


I struggle with the Fallout series; with Fallout 1 it felt like it should be a good game, but it was broken in too many places. Fallout 3 thought that 15 hours of tunnel schellping was a fun thing, and was a fairly solid 7/10 game. But with Fallout 2 I finally understand why it is such a beloved series. Continue reading

Grim Fandango, PC/PS4, 1998/2015, LucasArts/Double Fine


Disclaimer : this will scarcely qualify as a review. This is an ode. A love letter. If I had a lute, it would be a ballad. I love Grim Fandango. It’s been my favourite game since I first played it back in the dark ages of 1998. And unless you have a PC running Windows 98, you haven’t been able to play it for quite some time. Long story short, LucasArts shenanigans have meant that Tim Schafer snatched back the rights to his brainchild, has been allowed to resurrect his underworld epic on the PS4. So, while not strictly “retro”, nuts to you, I’m reviewing it anyway. Continue reading

Banjo Kazooie, Rare (1998), Nintendo 64


Rare certainly did love to bite the hand that fed them. Back when Rare were the sole property of Nintendo, everything they made was Nintendo-bait. They had a pop at cartoon racing (the awesome Diddy Kong Racing), they tried their hand at being Nintendo-esquely quirky (the awesomley difficult Blast Corps), and within a year of Nintendo releasing Super Mario 64 as their flagship 3D platformer, Rare released Banjo Kazooie. It’s no wonder they got sold to Microsoft. Ingrates. It’s pretty much an indisputable fact that SM64 is one of the best games ever created, so how did Rare get on with the formula? Continue reading