Tekken 2. Namco (1996) PlayStation

I enjoy a bit of Tekken, it holds up well enough and felt fairly fluid for a game released in 1995. But what about the first sequel? Continue reading

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Space Hulk: Vengeance of the Blood Angels. Key Game (1996) PlayStation

What better way to indulge my current two favourite hobbies of Warhammer (Horus Heresy) and Retro Gaming than to play a game that manages to combine the two?

Back in 1996 I temporarily collected Warhammer 40k and owned this game, and to be honest, I remember hating Space Hulk and can remember not getting very far.

So with that, let’s get nerdy, don the Terminator armour of the Blood Angels, and smoosh the faces of the Tyranids and see if Space Hulk has aged like a fine wine. Continue reading

Destruction Derby 2. Reflections Interactive (1996) PlayStation

What better way to celebrate my 201st post spectacular by doing the sequel to my 14th?

I rated Destruction Derby quite highly, but what about the sequel?

Gameplay

Alright so DD2 is a racing game with the same twist as the first. Racing is the supposed to be the secondary aspect of the race and your primary focus is crashing into opponents. You start in Division 4, and move your way up to the top by winning points, hopefully winning your league to move up to the next league.the next season, and some newer tracks.

Points are rewarded for winning a race, but more points are rewarded for you attacking other cars; destroying a car nets you 50 points, spin a car 90degrees will gain you 10 points, do this to 1st place and the points are DOUBLED so you can theoretically rack up points if you are not terrible.

Win a race, get 10 points… It means that racing is redundant, and very few AI cars attempt to race. Meaning the only way to win is to fuck shit up.

Once they pass you you’ll never see them again.

The tracks

Alright, so this a pretty important aspect of a Racing Game, and problem is, I am not a fan. Destruction Derby had small, tight tracks, and several incorporated crossover points to maximise the crash potential. DD2‘s tracks are overly long, so you’ll spend more time looking for other racers to crash into, or reversing around the track…

Just reverse…

The tracks are ideal for the standard racing mode, but I reckon you’ll be buying Destruction Derby for the Destruction.

The problem comes from a switch from Banger Racing to more Nascar style racing. This was done specifically to appeal to the American audience, but it means DD2 misses its own point.

The Bowls remain, and now you can unlock more by progressing single player mode, and they are still the best part. If you didn’t play the first game what these are are “20 drivers crashing into each other“. They are fast and fun, the only issue is they are often over too quickly.

Oh yeah, you now flip over REALLY easily.

A shite analogy for my sexlife

Like my sexlife it is all over too quickly. The damage to your car is too quick, so crash 3 times and you’re pretty much out. To counter this, there is a new pit-stop mechanic, which allows you to fix damage, but usually means not seeing another car again. As this isn’t avaiable in the Bowls, the Bowl is often over after 30 seconds. Which for me, ruins the best feature of the game.

It means you can either over poon, maybe get some points and die in a race. Or, poon a little and pitstop so that you can finish the race but get no more points.

All this means that pit stopping has no advantage to it unless you are playing the regular racing mode, and again, this is Destruction Derby…

Get used to this screen

Conclusion

I really don’t have much to say. DD2 isn’t as fun as DD1 as there seems to be too much focus on racing. This might sound like an odd criticism for a racing game, but if you want a racer with shitty physics and bland track(s) play Ridge Racer. If you want a fun crashathon, play Destruction Derby.

Having cars made out of cheese, moon buggy physics, and bland racers mean DD2 simply isn’t a patch on the original.

Pros: 20 cars per race

Cons: Just a bit rubbish, music is atrocious generic Thrash Metal, lazy sequel

56%

Back in the Day:

Praised for a better collision detection system and improved physics, DD2 was also criticised for having overly aggressive AI, and the fact it is impossible to catch up to the ones “racing” DD2 went on to score 80s or 8/10 type scores.

 

Die Hard Trilogy. Fox Interactive. (1996) PlayStation

This might actually be the first game request I ever got, and that was literally 3 years ago, so that is how incompetent I can be with requests!

Anyway, Die Hard Trilogy was a pretty epic game back in the day, you got 3 totally different styles of game on one disc and since all the games are totally different I will score each game individually, and then score the “collection” as a whole. Continue reading

Sonic the Fighters. Sega AM2. (1996) Arcade

sonicthefighters

Imagine a world where for every good Mario game there was a “Mario is Missing” and “Luigi’s Time Machine“?

Imagine living in a world where you would do anything for the ones you love, only for them to spit a big green loogie in your face?

Well folks, that is the world Sonic fans have lived in since around 1994. Craig in his Sonic Adventure 2 succinctly alluded to the fact that the more of Sonic’s extended universe appearing in a given game the worse the game was, and with Sonic and 7 of his buddies in tow, how do you think the game shapes up? Continue reading